

In September 2005, a signup page for a closed clan beta was made available on the web this beta never happened, however a 1.5 minute Darkfall gameplay video was released in February 2006 as recompense to the community. Eventually, the two teams realised that this idea actually made very good business sense, and by December 2002, the relocation of Razorwax, now Aventurine, was finalised. When the Razorwax team and the Aventurine team had their first meeting in Athens, a member of one of the teams joked that Razorwax should relocate from Norway to Greece due to the lower taxes and cost of living in Greece. Approximately 14 months later, in October 2002, the Razorwax team was integrated into Aventurine SA, a newly formed company based in Athens, Greece, ostensibly created for the continued development and subsequent commercialisation of Darkfall. The Razorwax development team was based in Oslo, Norway, and initially consisted of five members: Claus Grovdal (Lead Design and Producer), Ricki Sickenger (Lead Tools and Game Logic Programmer), Henning Ludvigsen (Art Director), Kjetil Helland (Lead 3D/Client Programmer), and Erik Sperling Johansen (Lead Server Programmer). On 29 August 2001, Razorwax announced the development of Darkfall and launched its official website. 2 Development history (2012 to present)ĭevelopment history (2001 to 2012).Chance to reserve your name for both EU and NA servers.
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One free month of subscription upon release day. The client at a large discount (25% off for new players, free for anyone who had previously bought Darkfall Online


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